Laythe - Kerbal Space Program Wiki You are simply running out of atmosphere (i.e. Your previous content has been restored. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. It may work with stock too, I just don't know. Your previous content has been restored. If not, please explain why, which I know you have no problem doing! Evidence. surface of jool. "Whiplash" Turbojet. The easiest "default" way to build a plane in KSP-- i.e. 3x06: I design a new, high altitude, jet to collect high. 1.) Information Changelog Stats Basically you just need to fiddle with it and try some test flights. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. You can post now and register later. Upload or insert images from URL. Note that you need to activate the afterburner ("Wet Mode") manually. Watch out for your SAS if you're running batteries without a jet for a long time. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. Is there a single-word adjective for "having exceptionally strong moral principles"? Valve Corporation. alternatively, combine a liquid fuel rocket into your plane. This thread is quite old. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. 1 Pod outside the level 3 VAB. Clear editor. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. I am currently designing a mission that will involve several very long distance plane flights. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. Paste as plain text instead, A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Landing On Laythe Moon Of Jool Kerbal Space Program Youtube The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. I've been finding it difficult to build a jet that can fly over 15km alt. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. Yes. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Plane - Kerbal Space Program Wiki There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. I'm trying to build a high altitude plane and have found out that the rules are different. Proceed with caution. (the engines will use very little at high altitude anyway). Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Cheers again fellas. Either finish the low-altitudes and then spend all your fuel on the high-altitude boost, or do the boost first and save a little fuel or try to hit the rest through unpowered gliding. Highest and fastest possible is best. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Any of my search term words; All of my search term words; Find results in. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. Which lets you go faster, which lets you climb higher. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. i dont know what kind of range youre looking for but i would make a significantly smaller plane. With only panthers unlocked I might add. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. How can this new ban on drag possibly be considered constitutional? J-404 "Panther" Afterburning Turbofan - Kerbal Space Program Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. You could try combining the two. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. You cannot paste images directly. You arent doing anything wrong. It will be expensive and time consuming. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Aircraft can be very temperamental to fly, especially on the keyboard. All trademarks are property of their respective owners in the US and other countries. I don't have that cockpit in my career game yet, but maybe it will work with the other one. jet engine efficiency in this game is based on built in thrust curves. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. The benefits should be obvious. even stranger is that the surface is textured. CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General What are the altitudes for the various altitude record contracts? Something that I think has become less clear since someone updated the wiki. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. KSP Career: Episode 13 - High Altitude Surveys - YouTube KSP also tends to have very harsh induced drag if angle of attack gets too high. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Imagine that first plane but with the bubble cockpit and the old style round intakes. Pasted as rich text. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. - Insane TWR didn't help. Kerbal Space Program Jool Landing Youtube. - but they were talking about having two intakes/engine. Anyway thanks in advance. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. The longest flight got them down to a little more than half full. Ksp engine altitudes : r/KerbalSpaceProgram - reddit It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. How do I install mods for Kerbal Space Program 1.1? If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. High altitude planes - Kerbal Space Program Forums By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. The SR-71 could probably fly higher, but it isn't flying any more. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate Or is it the same for all celestial bodies? Spaceplane - Wikipedia Press question mark to learn the rest of the keyboard shortcuts. That's because wings need to have some AoA to the airstream in order to generate much lift. This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. I should perhaps start trying out NEAR to get ready of 0.90, though. I was hoping that the new intakes would give it the added altitude. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager Basically I can hit a target altitude of 20,000m but can not maintain it. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. The U-2 is probably the highest altitude aircraft still flying. Sub-orbital spaceflight - Wikipedia That will unlock: It is somewhat slow but very steady in flight. Don't rely on the efficiency indicator! When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Yes, although they have only been flown with nearly full tanks. This is my current best hi alt plane. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. However, I've failed to build a vehicle to achieve this (without a hundred retries). The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft. But a rockets can do it. Slap that behind a plane you'll be able to go beyond 20km without any trouble. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. 2022 Take-Two Interactive Software, Inc. Powered by Invision Community. That annoys me but I can't seem to get a design to make it work. Kerbal Space Program - Wikipedia EDIT: Didn't notice you were using FAR. Build a plane or rocket for Kerbal high altitudes - Arqade However, it seems as if your delta wing has has more area, might that be it? Grichman's answer got me in the right direction. Kerbin | Kerbal Space Program Wiki | Fandom There are two factors to that: how thick the air is, how fast the ship is going. This works, but it's not optimal. If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). Delta-v budget - Wikipedia lost birth certificate near berlin; ksp high altitude plane. air) that high up. Fighting oscillations. ksp high altitude plane - digitalidentityorganization.com As has been said, ISP is nothing to worry about. Welcome to the forums. But maybe your patience? Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. its rather flat but its a solid surface. High altitude (~20km) possible with normal plane engines? There's basically three ways to do that: lifting surfaces, thrust, and orbiting. The maximum cruise altitude is just over 40,000 feet. Thanks. KSP - High Altitude Aircraft - YouTube Listen to this guy, don't go much farther above 15000 with high altitude engines. Here's my example of dealing with the situation. So Pvt. It flames out at 25,000. From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Learn more about Stack Overflow the company, and our products. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. The most efficient way is, of course, to make a high altitude (or space) plane. As long a you can fly faster, the lower density at altitude can be compensated for. Clear editor. [Solved] 30 20 / So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. 20 votes, 21 comments. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . Kerbal Space Program - All Easter Eggs Guide probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. New comments cannot be posted and votes cannot be cast. Should i add a larger wing area for higher lift? 4. Planes in Space - The Kerbal Player's Guide [Book] Please consider starting a new thread rather than reviving this one. Either of the two speeds are to be avoided. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. AoA and G-force moderation. GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Paste as plain text instead, Now I have a plane that will fly around the world at an altitude of the low-20s. I have enough patience to do the slow flying, but is it horribly inefficient? How to tell which packages are held back due to phased updates. Its an approximation missing someelements. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Note: Your post will require moderator approval before it will be visible. But you'll need to unlock: High Altitude Flight Which cost 300 science. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. You need to do it with what you've got. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. Really. Jets drop thrust at higher altitude and speed, but also drop . Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. I generally don't fuss with AoI unless I'm making a long range cruiser. This page was last edited on 22 December 2019, at 20:54. If it's above the cross-hairs, you need a little less. 2022 Take-Two Interactive Software, Inc. principle. Why not keep the engine for multi-stage rockets? - Space Exploration If you have an account, sign in now to post with your account. Dedicated to the growth and advancement of amateur rocket scientists! So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. How do I align things in the following tabular environment? I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun This means it is better to have excessive amounts of oxygen than not to. Whiplash is the engine you would want to use on a plane meant to go 20km. Isn't that backwards snark? In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
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