Prone to illness + outdoorsman somewhat cancel out for +2 points. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Related: Best Positive Traits in Project Zomboid Build 41. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. It's a complete joke as-is. To stop crashing all the time, drive slower. With Sunday Driver, your vehicle will not perform when you need it. Copyright 2023 Pro Game Guides. Not worth 1 extra point. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sleepyhead 1/5. Good with adrenaline junkie, but panic can really screw you over in combat. Slow reader: 3/5. Along with hunger and fatigue,. Take with outdoorsman to negate most of the negative effects and gain 2 free points. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. And disease can be avoided by spacing out crops. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. You will amass a whopping 8 points to use on some other positive traits as well. 142. May get you killed from sneaky back attack zombies. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. Must have for people wanting to use axes as their main weapon. I also asked them to read the rest of your guide. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. Don't eat spoiled food. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. If you're hurt, just bandage it up and wait, first aid does very little to help you. It's not just easy, but the benefit isn't a big deal. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. The negative effects from these traits will not last. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. It doesnt make your attacks less powerful or anything like this. https://discord.gg/theindiestone, Press J to jump to the feed. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Description: Increases the chance of scratches, lacerations or bites breaking the skin. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. This also applies to backpack storage but is still a convenience perk. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} How good this is, is up to you. Avoid this like the plague. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. I'd rather level up dancing or piano (an actual mod skill). It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. As these two are pretty similar to each other i thought id bring them both under the same category. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). 22. r/projectzomboid. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Inconspicuous and Graceful: you probably didn't look into how these work. The +2 boosts will be insanely useful from the early to late game. Athletic has an edge over strong, as exhaustion is a killer. Kind of a niche case but worth mentioning. +1. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Still pretty bad for new players. This one will really depend on the type of character you want to play and which version of the game you are playing. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. Gardener: 1/5. What are traits in Project Zomboid? ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Underweight - 6 points. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Basically anything you can put stuff in to. inconspicuous actually sucks. It does make the early game a lot easier, though. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Also makes vehicles louder. Because of this, it's an easy +4 points that can be used to get an extra positive trait. This one may be a no-go for you and I can understand that. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Long-term, these traits can be great for getting some of the good traits. Here is some of the best negative traits in Project Zomboid. It might even be less than 1 per second. Brave Most persist. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} I never play without it. It can be rather annoying having a character only stressing out any time you go into a tight. To anyone asking how to enter or remove something from game. May be worth it if its something you personally struggle with, or if it fits your playstyle. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. It's entirely unnecessary. lose = to misplace or get rid of something ("How did you lose the keys?"). New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Although it seems daunting at first, a good source of water is really not that hard to come across. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. This will get you killed. What pacifist actually does is lower the experience gain for weapon-related skills. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Might as well take some extra points if you have to eat a lot anyway. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. It makes getting bitten extremely easy. https://discord.gg/theindiestone, Press J to jump to the feed. Pacifist. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Detrimental. However, there are a ton ofboth positive and negative traits to choose from. It's great, I don't know why you think it's bad. Can be annoying having to eat so often, though. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Traits Traits are attributes or behaviors that effect how your character interacts with the world. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Wakeful. I really dislike playing with this perk, but it isnt entirely detrimental. You call it a "waste of points" yet for some reason still give it a 2. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. First Aider: also easy 1/5. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Im not sure why you rate hiker and gardener so highly. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Will the withdraw symptoms cease after awhile? Yes thats right. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto}
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