Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. They are super expensive and need to be escorted by Fighters to be worth the cost. That's really useful information. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . This detection percentage is modified by other variables. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. you can target certain structures with your strategic bombers. Intel advantage + air superiority can go from 25% to 40% bonus. Strats can completely cripple the enemy, but requires a lot of IC. After all, we're here to explain how to use nukes in HOI4. To make it even better, could you add all plane/tank module names in text as well? Wings with this mission target enemy ships, both inside and outside of naval battles. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Would make it easier to build them. With the new update (DLC?) Wings can be split or multiple wings of the same type merged into one in the air base view. Do you like to use Strat bombers, . They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Fighters are fast and nimble and can do many jobs. I take it it destroys factories, but how does it affect other players more than the AI? If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Bomb their country to dust. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. No point in destroying factories if they only get shot down and your troops cant push. Wings with this mission will fight and disrupt any enemy air wings operating in the area. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. In this guide, youll be shown what division templates are best, supported by actual calculations. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Air wings are a group of planes forming an air unit attached to an air base. HOI4 BBA - How Should You Build Your Strat Bombers - YouTube Does this modifier work ? Is there a template that negates this, other than the Ancient CAS? Air technology - Hearts of Iron 4 Wiki - Paradox Wikis Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. This page was last edited on 8 January 2023, at 00:10. Tanks are very expensive, build planes first. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. 90% -> 99%. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. within the strategic region by clicking on the proper button. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Bombs enemy ships. (Taking into account the minimum-of-1, the result is 1.84). Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. They can attack enemy convoys carrying troops. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. 3. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. You can add up to 5 support companies to a division. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? ICBMs vs Strategic Bombers - Hoi4 Testing - YouTube I will not bother to strat bomb an area that I know I can break and take quickly. It's a harrowing death spiral. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Do you think they are as important as CAS aircraft? They are still devastating in multiplayer once you get enough of them. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Pushing with infantry and CAS often works against a weak enemy. In this section, well list the most-used types. CAS wings will contribute planes to the battle up to 54 planes. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Retweet. Then invaded, and send in CAS. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Redirect page. Valve Corporation. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. I once trapped virtually the entire British navy in the Mediterranean as Axis France. supposedly this was fixed in v1.9.1 in an. Destroys enemy trains and supply trucks. Create an account to follow your favorite communities and start taking part in conversations. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. At the same time I will . The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. This page was last edited on 21 February 2023, at 12:35. Railway guns decrease enemy attack, defense and entrenchment. Wings with this mission will participate in land combat throughout the strategic region. Is this true? It may be advisable to put air wings on standby during such conditions. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. There's probably also a fair bit of LL going on as well. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The details pane of that window provides numbers across a long time frame. In my experience they're a bit pointless. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. State anti-air can also reduce air superiority in an air region. on Paradox technology, Legal A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Press J to jump to the feed. Same goes for AA. Scout planes can only contribute up to 20-30% of intel in a given area. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Situational (if you need lots of PP): State Serves the Military (Fascist). This is a community maintained wiki. So having more support arty by having smaller divisions, boosted by SF (right) would be good. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. I composed the music for the Battle for the Bosphorus pack. I love tac bombers. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). If in a mp game yes, vs ai no. The auto-repair mechanism also means that bigger wings are better. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Light tanks have virtually no armor and a low cost. Strategic Bombing - Hoi4 MP In A Nutshell - YouTube Each plane assigned to the attack rolls to hit a target. the infantry category). All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Mission efficiency bonuses (e.g. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. You underestimate AI Tibet's power. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. . All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. A port strike mission is an air attack against enemy ships located in a naval base. Create an account to follow your favorite communities and start taking part in conversations. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. And this is actually helped by them having a huge air force, because the AI never disbands air wings. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Only do this if you have plenty of fuel, when not at war. An air wing can support any land combat in provinces within its range. A division consists of 5 combat regiments and 5 support companies. Damage will reduce the capacity the base can hold until repaired. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Example: A battle takes place in a forest province (-10% enemy air superiority). There are many battalion types in the game. For this guide, I have created a combat width simulator. None of the plane's attributes have an influence on the effectiveness of anti-air. It is possible to have a 1940 plane at the start of 1939! Please see the. An air wing may be created only if there are sufficient planes and service manpower available. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Wings of 500 bomb the shit out of any zone. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. +1 I agree with everything you said. Generally I find that starting a coup on the British mainland is the easiest way of beating them. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. You need a strategic bomber station within range of the target province . Does this work ? open.spotify. so night bombing is definitely the way to go. It is only visible to you. Through Officers of the Service Role focus. hoi4 isn't an easy game, people opt to play it . They can perform Air Superiority and Interception air missions. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Besides them being required for nukes, they're okay in masses, especially in the late game. At least 30% air superiority is required to perform port strikes [15]. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Is this the case in hoi4? It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Since you can't tell your bombers what to target anymore, they're useless. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Steam Community :: Guide :: The Ultimate Guide to Division Templates This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Are strategic bombers worth building? Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The Air technology research tree is used to unlock and improve different types of aircraft. Every plane that joins a battle produces 0.0005[13] country air experience. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Lovenought 6 yr. ago. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Though expensive, they can be well-worth the cost. Various countries have focuses that grant research bonuses for e.g. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Design tip: maximize soft attack and breakthrough. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV Air bases can be damaged by strategic bombing missions . I use them somewhat early one, so that I can then transition to 30 width divisions. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? The more planes you fly over a state, the faster you will reach the maximum. Once a new air wing is created, it will take several days for the planes to arrive at the air base. All trademarks are property of their respective owners in the US and other countries. Strategic bombers can be fought in the air by fighters. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Jump to navigation Jump to search. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range.